Many people think of it as a away for him to come in at the last second and kill steal, but in reality its what gives him some viability in team fights to be able to stop a channeler's main damage spell and to cut down a mage from 25% HP. It is what allows him to grab a kill at Level 3 and continuously securing his kills for the majority of middle game. Shuriken Toss is Bounty Hunter's bread and butter for early kills and to stop any channeling. With this in mind you need to use his spells in certain ways to benefit the entire team. Some would argue that the health is an advantage to it, but in reality it doesn't justify getting the entire item.īounty Hunter has a unique set of skills that sets him up to be an early/mid game ganker and a late game hard carry. Its great if you already have a hard carry and you are more of an assassin/chaser/finisher. Sange and Yasha is another iffy item on Bounty Hunter. One of the best carry items, but not the greatest on Bounty Hunter. I would only suggest grabbing this if you need to go toe to toe and stealth and assassinations doesn't cut it for striking down the other team. Its evasion lets you go toe to toe with most other hard carries. As previously stated you can bypass some defensive items for it, but you need to almost always pick one up regardless of the enemy team.īutterfly is another item great for being a hard carry. Manta Style is great for having to battle your way through enemies in fights, but lets say you have someone who can do that and you can focus on taking out high value targets think of bypassing a Manta Style for something like a Daedalus.ĭaedalus is an option that should almost always be picked up, it gives you great burst and high sustain damage. Your choice to grab a Manta Style or not is dependent on whether you are playing more as an assassin or a straight up carry. The reason it is not 100% is because Bounty Hunter can shut down games pretty early on and can bypass most CC by assassinating their casters from the back using Shadow Walk. It is a bread and butter item for all hard carries and should be bought in 80% of all Bounty Hunter games. You will almost always grab a Desolator for your Orb Effect and for the damage and the stacking of armor it provides you, stack it with Track and you get to have a -11 on the enemy.īlack King Bar is clearly your choice if the enemy team is magic damage and/or has a high amount of CC. Your next item choices depend on how the game is going and your team composition. To round out your core items pick up your Monkey King Bar starting off with your two Javelins to keep up your sustained damage and to keep up some burst. This is what gives you the ability to roam non-stop and stay up with your farm by knocking out jungle creeps with ease. Pick up vladimir's offering to complete your mana and health engines. Finish off your Magic Wand to give you an easy save so you can escape with Shadow Walk Next pick up your Power Treads and switch em over to Agility (Remember to pop em to strength if you need an extra boost in a fight). This is what gives you the ability to use Shuriken Toss to not only poke but always have your finisher, it is also what lets you Shadow Walk for as long as you need to be it for escape or to gank. Next up is your Ring of Basilius for your mana engine. You pick upa Quelling Blade for the last hitting and tree clearer, the iron branches for the early stat boost and base for your Magic Wand.įirst item you want to grab is your Boots of Speed for obvious reasons. I like to start off with a basic Carry build with some options for last hitting, hp/mp, and health regen. He is also different because he can do great damage without damage items and cut people down. He is based off of early game sustain and late game burst. Bounty Hunter has a much different item build than most assassins or carries.
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